logo v20.0

Frag-o-Matic 20.0

Fairy Tale


16/02 - 18/02



CS:GO Semi-Pro (5 vs. 5)


Registration open

Registration closes: Friday 24 February 2017 at 21:00

Tournament starts: Friday 24 February 2017 at 22:45



Banlist you can find here

Timeschedule you can find here

New CS:GO compo structure

New CS:GO compo structure

Sign up for the compos!

Sign up for the compos!

FoM 19.1 MSRP prizes announcement

FoM 19.1 MSRP prizes announcement

New CS:GO compo structure

The CS:GO competition will have a new compo structure starting from FoM 20.0.   All teams participating in the CS:GO competition will, like it was in the past, ...

Sign up for the compos!

Do not forget to sign up for the compos you want to participate in!   The registrations for the Grand Compos will close around 22h00!   You can sign up for the ...

FoM 19.1 MSRP prizes announcement

Just like every other edition there are also a lot of MSRP prizes to win apart from the cash prizes for the Grand Compos. With each compo you participate in, you have a ...

FoM 19.1 Grand Compo Cash Prizes

FoM is approaching and off course you want to know what prizes (and prize money) you can win if you participate in on of our competitions!   We summed them up for you! ...

Sign up for the FoM 19.1 compos

We have noticed that a lot of you have not signed up for the compos at FoM 19.1 yet!   Make sure to subscribe in advance to save time at FoM 19.1. The sooner ...

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Bracket overview

Team A Team B Score Server
Deagle fever VS Legendarische adelaars -
AF9K.5HanderOp1Buik VS TDL eSports 2 - 0 - 26/02 13:00
Legendarische adelaars VS TDL eSports 1 - 2 - 26/02 10:00
Deagle fever VS Legendarische adelaars 3 - 16 - 26/02 00:30
PKGG VS Legendarische adelaars 5 - 16 - 25/02 23:00
Livid Devils VS Deagle fever 14 - 16 - 25/02 23:00
ECVisualize-Mousemafia VS PKGG 14 - 16 - 25/02 21:30
AF9K Shab T'Stad VS Livid Devils 0 - 2 - 25/02 21:30
ARIUS GAM!NG VS PKGG 9 - 16 - 25/02 20:00
.Above VS ECVisualize-Mousemafia 12 - 16 - 25/02 20:00
Livid Devils VS Anterior Nares 16 - 13 - 25/02 20:00
Team dronkoards VS AF9K Shab T'Stad 0 - 2 - 25/02 20:00
Tettn VS ARIUS GAM!NG 0 - 16 - 25/02 18:30
.Above VS Team WF Female 16 - 13 - 25/02 18:30
eoLithic VS Livid Devils 9 - 16 - 25/02 18:30
Team dronkoards VS AF9K.Notsure! 1 - 0 - 25/02 18:30
Vedetten VS ARIUS GAM!NG 6 - 16 - 25/02 17:00
Laionair-gaming VS Tettn 2 - 16 - 25/02 17:00
#DiejeWeetEt VS Team WF Female 2 - 16 - 25/02 17:00
.Above VS Cryptonic 1 - 0 - 25/02 17:00
2Unhinged4U VS Livid Devils 0 - 1 - 25/02 17:00
NRG VS eoLithic 0 - 2 - 25/02 17:00
AF9K.Notsure! VS AF9K.Cannab esports 1 - 0 - 25/02 17:00
Go Dab Or Go Home VS Team dronkoards 0 - 1 - 25/02 17:00
Vedetten VS Mathieuzoekteenvriend 2 - 0 - 25/02 13:00
#DiejeWeetEt VS Team Foefmoil 2 - 0 - 25/02 13:00
NSSharks first VS AF9K.Notsure! 4 - 16 - 25/02 13:00
TDL eSports VS AF9K.5HanderOp1Buik 1 - 2 - 25/02 23:00
AF9K.5HanderOp1Buik VS Deagle fever 2 - 1 - 25/02 20:00
Legendarische adelaars VS TDL eSports 1 - 2 - 25/02 20:00
Deagle fever VS PKGG 2 - 1 - 25/02 17:00
ECVisualize-Mousemafia VS AF9K.5HanderOp1Buik 0 - 2 - 25/02 17:00
TDL eSports VS Anterior Nares 2 - 0 - 25/02 17:00
Legendarische adelaars VS AF9K Shab T'Stad 2 - 0 - 25/02 17:00
Team dronkoards VS PKGG 0 - 2 - 25/02 13:00
Deagle fever VS AF9K.Cannab esports 2 - 0 - 25/02 13:00
eoLithic VS AF9K.5HanderOp1Buik 1 - 2 - 25/02 13:00
ECVisualize-Mousemafia VS Livid Devils 2 - 0 - 25/02 13:00
Cryptonic VS Anterior Nares 0 - 2 - 25/02 13:00
TDL eSports VS Team WF Female 2 - 0 - 25/02 13:00
AF9K Shab T'Stad VS Tettn 2 - 0 - 25/02 13:00
Legendarische adelaars VS ARIUS GAM!NG 2 - 0 - 25/02 13:00
Mathieuzoekteenvriend VS PKGG 0 - 2 - 25/02 10:00
Team dronkoards VS Vedetten 2 - 0 - 25/02 10:00
Laionair-gaming VS AF9K.Cannab esports 0 - 2 - 25/02 10:00
Team Foefmoil VS AF9K.5HanderOp1Buik 0 - 2 - 25/02 10:00
eoLithic VS #DiejeWeetEt 2 - 0 - 25/02 10:00
.Above VS Livid Devils 0 - 2 - 25/02 10:00
Anterior Nares VS 2Unhinged4U 2 - 0 - 25/02 10:00
Team WF Female VS NRG 2 - 0 - 25/02 10:00
Tettn VS AF9K.Notsure! 2 - 0 - 25/02 10:00
NSSharks first VS AF9K Shab T'Stad 0 - 2 - 25/02 10:00
ARIUS GAM!NG VS Go Dab Or Go Home 2 - 0 - 25/02 10:00

CS GO Main Compo - Rulebook FoM 19.0


This is the official rulebook for the Frag-o-Matic 19.0 CS:GO competition, that will take place from the 24th until the 26th of February 2017. These rules apply to the players throughout all stages of CS:GO competition.

Failure to adhere to these rules may be penalized as outlined. It should be noted that the tournament administrators have the final word, and have the power to decide on any circumstances that are not outlined by this document, and in extreme cases may overrule the rulebook in order to preserve fair play and sportsmanship.

Frag-o-Matic reserves the right to change these rules at any time.

The CS:GO admin team wishes you good luck in the tournament and hopes that you have an enjoyable competition. We’ll do our utmost best to make it fair, fun and exciting for everyone involved.

 Quick Navigation

  1. Admins and communication
  2. Compo Overview
    1. Participants
    2. Team sheets
    3. Team names
    4. Team manager / coach
    5. Team captain
    6. Players
    7. Cheating
    8. Match protests and forfeit
      1. Definition
      2. Match protest rules
      3. Forfeit rules
  3. General
    1. General rules
    2. Sanctions and disputes
    3. Confidentiality
    4. Code of conduct
    5. Drugs and alcohol
    6. Betting
    7. Additional agreements
    8. Streaming, interviews and media
      1. Broadcasting
      2. Match media
      3. Screenshots
    9. Player changes
    10. Prize money
  4. Counter-Strike:Global Offensive rules
    1. Tournament structure and time schedule
      1. Compo sign-up and max teams
      2. Structure
      3. Game setup
      4. Veto system
      5. Compo specific rules
      6. Usage of pause
      7. Demo files
    2. Match procedure
      1. Map list
      2. Match rules
      3. Client rules
      4. Illegal scripts
      5. Custom files
      6. Color depth and external programs
      7. Illegal programs
      8. In-game overlays
      9. Technical problems and disconnects
    3. CS:GO Server
      1. Server settings
      2. Server crash
      3. Server (var) lag
      4. Server plugins
      5. RCON usage
  5. Copyright Notice

 1. Admins and communication

Communication before the LAN:

  • General contact > csgo@fom.be

  • CS:GO admin team:

    • CounterForce
    • CPF
    • Gelleby
    • Jasper
    • LTF
    • SwAt
    • Yookes

Communication during the LAN:

  • The communication during the LAN will be through steam, teamspeak or at the compo desk.
  • Our steam account: http://steamcommunity.com/id/fom-steam
    We’ll be available on steam during the following times:
    Friday: 6pm until midnight
    Saturday: midnight until 1am and from 10am until midnight
    Sunday: not available
  • Teamspeak (DON'T POKE, only private message or voice):
    ts.fom.lan - CS:GO admin channel
    We’ll be available on teamspeak during the following times:
    Friday: 6pm until midnight
    Saturday: from 10am until midnight
    Sunday: not available

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 2. Compo overview

2.1 Participants

Due to lack of time, we have a tight schedule. Therefore we can make the decision to force teams to only participate in 1 grand compo! We will contact the teams who are signed in for 2 grand compo’s at the moment and they will need to make a choice. When a team refuses, we will remove them from the competition to make room for other teams.

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2.2 Team sheets

As teams may be required to compete on the stage, it is required that all teams remove any offensive material from their desktops.
A rule violation by any player in a team may lead the tournament admins to sanction the entire team, even if the rest of the team was not aware of the violation.

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2.3 Team names

  • Teams are only allowed to use a uniform team name for their team.
  • Teams may not change their team name during the tournament.
  • Teams may not change their team in-game tag during the tournament, unless none was set.
  • Duplicating team names of other teams is not allowed.
  • Duplicating (exactly or approximately) the tags used by another team in the tournament is not permitted.
  • Team names are not allowed to be offensive.
  • Please make sure your team name is filled in on your fom.be profile.

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2.4 Team manager / coach

The team manager does not have any responsibilities. The team manager is eligible to play for his team in matches, providing he’s indicated as a “Player” on the team in the team sheet. The communication with the team will not go via the team manager, all communication will go via the team captain!

Spectators are not allowed on our servers. Only tournament admins may be in spectator mode during a match.

The only exception is: coaches are allowed to spectate a match using the coach's command, only if the tournament admin is notified, and thus to spectate their team only. They are obligated to use the “coach t” or “coach ct” command before the match start and aren’t allowed to join after a match has been started. If noticed that the coach is abusing this rule, the team will get punished for it (e.g. round loss, side loss or match loss).

During a match, the coach may only communicate with the players during freeze-time, warm up, half-time, or during one of the 4 timeouts.

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2.5 Team captain

We consider the one who registered the team into the compo on the Frag-o-Matic website as captain!

The clan leader or team captain is responsible for his team and all the players in that team. It is recommended that the team captain is fluent in English or Dutch, as he will be required to communicate with the tournament admins.

The team captain must read and understand the rulebook.

The team captain is responsible for ensuring his team and players adhere to the rules. Ignorance of the rules is not an excuse for rule violations.

The team captain may choose at any time to nominate another player in or manager of his team as team captain for any reason. Such nominations must be reported by the team captain, either in person or in writing, to the admins before the game starts.

All official communication between a competing team and the tournament admins must be conducted by the team captain.

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2.6 Players

Each team must have five players on the match server at the match start time as indicated by the schedule, unless permission has been granted by the tournament admins to play with less than five players.

Only players registered for a team in the tournament may play for that team unless otherwise discussed with the tournament admin.

All players must play at their designated seats for all tournament games unless otherwise instructed by the tournament admins.

Players registered for a team in the tournament may not play for any other team in the same tournament.

Each player has to use their nickname that is similar to the nickname he/she has entered on their fom.be account.

All players for a team must be clearly identifiable in-game with a uniform tag for that team and a separate, noticeably different nickname for each player.

Players may not significantly change their nickname during the tournament. Any nickname they use during the tournament must always obviously visibly correspond to their original nickname. You are not allowed to change your nickname in-game.

If an admin’s job is hindered because of wrong or difficult nicknames or clan tags, the team will get a warning. 3 warnings are equal to a forfeit in 1 match.

Player nicknames may not be offensive. Tournament admins reserve the right to reject any tag or nickname they deem inappropriate.

Make sure your steam account is linked with your fom.be account corresponding to your nickname.

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2.7 Cheating

During Frag-o-Matic we won’t investigate cheaters from an external event. When we discover someone cheating during our LAN, that player and his team will be banned from the compo and the player will be also banned for the next Frag-o-Matic edition.

Furthermore we will investigate reports of players cheating during other tournaments until 2 weeks before the LAN. When a player is discovered cheating during another tournament/platform 12 months before the event occurs, then that player will not be allowed to play on that edition of Frag-o-Matic within the CS GO competition and the edition after that.

If one of the following rules apply, then that player will not be allowed to compete in our tournament:

  • Caught cheating within a tournament/platform 12 months before the start date of our event.
  • There needs to be enough evidence for that player, that he/she was cheating and the tournament admins will judge if the evidence is valid OR if he/she was caught cheating on the following platforms:
    • Faceit
    • Esl
    • Valve (vac ban for any Counter strike: Global Offensive game)
    • ESEA
    • Cevo
  • When a player is caught selling or buying cheats. In any case the admin will have the final decision. This means that the admin will review the evidence and make the final call.
  • If a player shows the intention of coming to our tournament to cheat and we’re provided evidence of this.

Everyone from the community may send evidence to csgo@fom.be, when they suspect someone participating at Frag-o-Matic of cheating.

All forms of cheating in matches are forbidden, and will result in an overall forfeit in the tournament. Possibilities for cheating in Counter-Strike:Global Offensive are, for example; all kinds of multi-hacks, wallhack, aimbot, colored models, no-recoil, no-smoke, no-flash and sound changes.

All hardware or software that has an influence on the game in such a way that the essence of the game is affected are banned from this tournament. Any use of this kind of hardware will result in a disqualification of the tournament as it will be recognized as cheating. An example of this: hardware from the brand Bloody (these are mice that come with software that reduces recoil on weapons).

When proven that a player is not cooperating in his own ban research or is lying on purpose. He will get banned for 1 edition.

You can find our ban list at http://www.fom.be/contents/view/cs-go-banlist
The mentioned people in our ban list are not allowed in the CS:GO tournaments at Frag-O-Matic until the edition that’s stated there. When these people compete under a false name nonetheless or try to circumvent the rules then they will receive an extended or permanent ban.

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 2.8 Match protests and forfeit

2.8.1 Definition

A protest is a raised issue for problems that affect the match outcome; a protest may even be filed during a match for things like incorrect server settings and other related issues. A protest is the official communication between a team captain and a tournament admin.
A forfeit is a lose or surrender.

2.8.2 Match protest rules

Participants are only allowed to issue a match protest before the beginning of their next match.

The protest must contain detailed info about why the protest was filed, how the discrepancy came to be and when the discrepancy occurred. A protest may be declined if proper documentation is not presented. A simple “they are cheaters” will not be enough.

Insults and flaming are strictly prohibited in a protest, and may result in the protest being ruled against the insulting party.

2.8.3 Forfeit rules

A forfeit can be called for a single match or the entire competition from a competing team for their team. Only the team captain can raise a forfeit for their team.

A forfeit can also be raised by an admin as a penalty for wrongdoing.
For example, in most cases where a competing team doesn’t follow the time schedule.
The tournament admins can always force a forfeit.

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 3. General

3.1 General rules

Frag-o-Matic Counter strike:Global Offensive (CS:GO) 5v5 tournament is a local area network (LAN) tournament. By competing in this tournament, teams and players accept these rules in full.
Teams which violate these rules will be sanctioned, and may be removed from the tournament without compensation.
In the beginning of the LAN the team captains can sit together with the admin to discuss the rules and to make adjustments if needed. The decisions are made by the admin. If you have any issues with the rules, you can explain this by sending an email to csgo@fom.be before the 21st of February 2017.
Clarification of any point in the rules is available from the tournament admins at any time during the tournament.

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 3.2 Sanctions and disputes

Sanctions and disputes will be resolved by the main tournament admin.
The admin’s decision on any sanction or dispute is final.

Abusive behavior towards the Frag-o-Matic staff, tournament admins or opponents at any time during the tournament is unacceptable and will be punished with warnings. 3 warnings are equal to a forfeit in 1 match.

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 3.3 Confidentiality

The content of protests, support communication, discussions or any other correspondence with tournament officials and administrators are considered as strictly confidential. The publication of such material is prohibited. If the contents has been shared without consent then this could lead to a team’s disqualification.

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 3.4 Code of conduct

All Frag-o-Matic participants agree to behave in an appropriate and respectful manner towards other participants, spectators, the press, the broadcasting team, sponsors, partners and all crew members. By taking part in the competition, players and organizers become role models for the community, and should behave accordingly. All players need to obey our general rulebook which can be found at http://www.fom.be/contents/view/general-competition-rules

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 3.5 Drugs and alcohol

To play a match under the influence of any drugs or performance enhancers is strictly prohibited, and may be punished with exclusion from the tournament. If an admin finds that a player is not capable of competing in the competition because of intoxication, the admin can exclude that person from the entire tournament.

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 3.6 Betting

Betting on any match in the CS:GO tournament is strictly forbidden.

 3.7 Additional agreements

Teams may be required to play any match on the stage. If so, teams will be notified at least 20 minutes prior to the start time of that match.

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 3.8 Streaming, interviews and media

 3.8.1 Broadcasting

Frag-o-Matic reserves the right to broadcast any match or demo, teams may not refuse such broadcasts.
All forms of client side game broadcasting are NOT allowed.
Frag-o-Matic participants are not allowed to watch a local GOTV if a CS:GO server broadcasts a game.

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 3.8.2 Match media

All match media (screenshots, demos, etc.) must be kept until the end of the event. Faking or manipulating match media is forbidden and will result in exclusion from the tournament.
Match media should be named clearly based on what it is. It is not possible to file a protest to complain about bad match media naming. However if a tournament admin is hindered in their work because of bad match media naming, then a tournament admin will give a warning. 3 warnings are equal to a forfeit in 1 match.

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 3.8.3 Screenshots

The admin can ask for screenshots of every game on any moment during the event. When he does this, the team leader has 15 minutes time to deliver the screenshot to the admin.

A screenshot of the scoreboard at the end of each half must be taken. When this is not done by a team it can result in a lost match when one of the other teams complains about a score.

An RCON status screenshot must be taken:

  • at the beginning of the match
  • in case of a server/player change
  • if a player reconnects

RCON status screenshots made with the help of programs like HLSW etc. are not sufficient.
In order to take an RCON status you have to use the console command “rcon status” (don’t forget to enter your RCON password) and take a screenshot of that.

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 3.9 Player changes

Teams are permitted to substitute players (only with another player not active in the CS:GO competition) during pauses and between rounds, if they have permission from the tournament admin.
Consent for substitutions must be obtained from the tournament admins, and substitute players must be registered for that team in the tournament. You can make this clear to the admin by using the contact information in section ‘Admins and communication’.

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 3.10 Prize money

When you subscribe to this competition you agree to our prizemony policy: http://www.fom.be/contents/view/prizemoney-policy

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 4. Counter-Strike:Global Offensive rules

 4.1 Tournament structure and time schedule

Games will be scheduled to be played between 23:00 on Friday and 18:00 on Sunday. On Saturday and Sunday, teams must be present at 10:00 (AM) and ready to start playing the rest of their scheduled matches. It can be the case that the tournament admins decide to start earlier or end later, but this will be communicated (to all team captains). An exact time schedule will be provided on our fom.be website for all teams to follow.

Each match will have a start time on which the game needs to be started. The team(s) that are responsible where the start time has not been met will receive a forfeit for that match. Whether or not this rule will be applied, is the decision of a tournament admin.

The schedule for the tournament may be subject to change at any time.
Matches may be rescheduled to a later time, delayed, postponed or cancelled at any time by the tournament admins without prior notice.

Games will not be rescheduled to an earlier time in the same day if either of the teams have not yet played a game on that day without the consent of both team captains.

Where possible the tournament admins will notify any teams involved in a rescheduled game of the new match start time at least one hour before the new start time.
In the event a match is cancelled, the tournament admins will notify the teams involved as quickly as reasonably possible.

If there’s insufficient time to complete a match, the tournament admins may at any time declare one team as the winner, if that team holds a clear advantage in that match. It is the responsibility of the tournament admins to decide whether a team holds a clear advantage. This rule will only be used in the emergency when the remaining event time is a factor.

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 4.1.1 Compo sign-up and max teams

All compo sign-ups are done via our fom.be website. Some rules are already explained in our general rulebook. Any team that is not “full”, meaning the team doesn’t consist of minimum 5 players, will be removed from the compo sign-up an hour before the start of the competition.

We allow a maximum 64 teams to register to our CS:GO competition.

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 4.1.2 Structure

Frag-o-Matic will use a pool system and 2 double elimination brackets (pro and semi-pro).

Each pool will consist out of 3-4 teams who will compete against each other to make it into the brackets. Each team within the pool needs to play against any other team within its pool.

Following the pool systems, the 2 winners from each pool will advance to a pro bracket and the other team(s) will proceed to a semi-pro bracket. Teams competing in this bracket and losing will get another chance in the loser bracket within their category, as part of the double elimination.

Our compo structure will use the following setup:

  • Groupstage > BO1 (best of 1)
  • Upper Bracket > BO3 (best of 3)
  • Lower Bracket > BO1 (best of 1)
  • Final > BO3 (best of 3) with map advantage

A tournament admin can decide to change some matches from BO3 to BO1 or visa versa when needed. (For example: no time to play a BO3).

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 4.1.3 Game setup

Matches will be played 5on5. Playing with fewer than five players in any match is only allowed with permission from the tournament admins.

Before a match starts, both teams must state that they are ready to start the match.
The must do this by having one team member typing ‘ready’ in server chat.
This is done by 1 team member per team, it doesn’t matter wich member. Should a player or a team have temporary problems, the opponent must be informed and the start must be repeated.

Bugs due to map loading (e.g. missing boxes, ladders or similar) must be checked before the match starts and if they appear the map must be reloaded. You cannot protest after the match to complain about this type of bug.

You’ll need to use the following match setup to play every game:

  • 2 teams join the server that is assigned to them on our fom website.
  • The team captains can use the RCON password “godmode” to follow the next steps :
    • Don’t forget to do ‘cl_mute_enemy_team 0’
    • Change the map to de_mirage (rcon changelevel de_mirage)
    • Load the Frag-o-Matic config (rcon exec fom5on5.cfg)
    • Start a knife round on de_mirage (optional). The winner of this knife round can decide who team A is. Start the map veto process (Veto is explained under ‘Veto system’’).
    • After the Veto the team captain needs to change the map to the first map of Team A (in a BO3) or the single map that was chosen (in a BO1) (rcon changelevel ‘mapname’)
    • Load the fom5on5.cfg again on this map. (rcon exec fom5on5.cfg)
    • After this the teams do another knife round to decide which team will start on which side of the map. The winner of the knife round decides which side they want to start on and that team will also start the match. (rcon mp_restartgame 1)

If a player drops before the first kill has been made in the first round, the match will be restarted. If a player drops after the first kill has been made, the server can be paused at the end of the current round (see rule ‘Usage of pause’ function) by one of the teams.

The waiting time for a dropped player is 10 minutes. If the player or a substitute rejoins the server and both teams are ready, the game can be resumed.

If a player/substitute doesn’t connect within that time, then the match is continued 4on5, or 4on4 if the opposing team agrees and the tournament admins are informed.

There are no forbidden weapons or grenades. Feel free to use all new weapons and grenades implemented in CS:GO.

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 4.1.4 Veto system

Our veto process is the next step after playing a knife round, as described in ‘Game setup’.
The map(s) chosen to be played in each BO1 and BO3 are done via elimination (i.e. veto).
Where ‘team 1 = A’ and ‘team 2 = B’, with A being decided by the winner of the knife round.
Teams can also decide who team A/B is without playing a knife round.
The maps you don’t want to play as a team, should be the maps that you veto during this process.
The veto process needs to be done in server chat.

VETO rules Bo1: ABABAB veto.
The map pool exists out of 7 maps.
6 maps are vetoed during this process, 3 maps for each team.
The remaining map is the map played in the Bo1 match.

VETO rules Bo3: A/B veto, A/B play and A/B veto.
Each team will veto a map, followed by each team choosing a map and again each team vetoing a map. The remaining map is the third map that needs to be played if both teams win a map. The map pool exists out of 7 maps. 4 maps are eliminated, and 3 maps are selected to play.

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 4.1.5 Compo specific rules

All matches in the group stage are played MR15. All matches in the brackets are played MR15 (meaning, 16 rounds won = game win).

In the group stage, matches are played best of one (BO1) on a map decided by veto (as described above). All games are best of three (BO3) in the bracket, 3 maps are decided by veto. The grand final is a best of three (BO3) with map advantage!

When in the brackets a game is tied an overtime needs to be played. ​The overtime will be played MR3 with 10.000$ start money. For the start of the overtime teams will stay on the side which they played the previous half on, during halftime sites will be swapped. Teams will continue to play overtimes until a winner has been found.

We have our own special breed of bracket seeding. For more information please contact us in advance. This bracket seeding is law. Obey it.

When 2 teams have the same amount of points after the poules we will look at the following criteria in order:

  • The match between the 2 teams
  • The won rounds total
  • The lost rounds total
  • Seeding
  • We can also look at other criteria if we feel that it's necessary (also cooperation). The admin is allowed to overrule these criteria. If there’s not enough data to validate a criteria the admin can chose to ignore it.

All CS:GO players can only use our ts.fom.lan (local) teamspeak for voice communication. Teams are only allowed to have 5 players + 1 coach in their teamspeak channel whilst in a competition match.

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 4.1.6 Usage of pause

Pauses may be taken for any reason.

Teams are permitted 1 pause per side in each match.
Each pause having a maximum duration of 5 minutes, unless authorised by an admin to take a longer pause (in case of technical difficulties, for example).
After a “pause”-event, an “unpause“-command needs to be done.
Teams can’t unpause without the consent of the other team.

Pauses may only be activated at the start of the next round during freeze time.
So make sure you tell the other team before round end (in all-chat), that your team will take a pause in the next freeze time.

Type the following commands in console, to activate and deactivate the pause event.
Pause = rcon mp_pause_match
Unpause = rcon mp_unpause_match

Illegal usage:
DON’T USE = sv_pause
If a team does use sv_pause, they have to surrender 1 round. (by all team members typing “kill” in console)

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 4.1.7 Demo files

GoTV demos must be active for each match to be recorded. It’s the responsibility of (both) team captains to ensure that GoTV is recording. If this isn’t the case, the tournament admins will be forced to make calls without a recording when a dispute occurs.

It’s recommended for all players to record point of view (POV) demos for the full duration of all matches without exception. A knife round is part of a match and should be recorded. At least one of the players must be able to upload the knife round on admin request. Protests regarding missing knife rounds are not valid.

In general, defective or manipulated demos will be treated as missing demos. If the demo is incomplete, as decided by the admin, it also will be treated as missing demo.

If a protest is opened for a match, all match media need to be kept until the end of the event.
Demos can only be requested up to a maximum of 30 minutes after a match via the admin.

A demo request must state which teams were playing, the name(s) of the map(s) the match(es) was/were played on, the time of the match(es) and the server IP address(es).

If a player or a team illegally aborts the match, they lose their right to demand demos.

Recording demos is recommended. Our servers will likely record demos for every match but these are only used when there is doubt about a decision the admin has to make.

It is strictly forbidden to edit demos. If a demo is manipulated, it will be treated as missing demo.

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 4.2 Match procedure

 4.2.1 Map list

Only the following maps are allowed to be played on during the competition:

  • de_inferno
  • de_nuke
  • de_train
  • de_cache
  • de_mirage
  • de_overpass
  • de_cbble

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 4.2.2 Match rules

  • Diffusing through walls, crates or any other object is not allowed. The bomb must always be fully visible when defusing.
  • Throwing grenades/flash bangs/smokes across walls in maps is allowed.
  • Boosting is not considered a bug.
  • Buying and using multiple grenades is allowed but with a max of 2 flash bangs.

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 4.2.3 Client rules

The admin is allowed to take over your computer before, during and after a game and have a look. Without the pc’s owner in question nearby, the person in question can appoint someone to stay with the admin to make sure no privacy issues are violated. Any trace evidence of cheats found on a player’s computer – even if such discovery took place outside of a game – can lead to exclusion from any competition.
For NVIDIA graphics card users: The use of Ambient Occlusion is strictly forbidden. If you are caught using this setting, this will result in a direct loss of the match. Getting caught for a 2nd time will result in removal from the tournament. This setting can be found in your NVIDIA Control Panel > 3D Settings > Manage 3D settings.

The following commands are forbidden:

  • mat_hdr_enabled

The following startparameters are forbidden:

  • +mat_hdr_enabled 0/1
  • +mat_hdr_leven 0/1/2

In your game client cfg-folder you’re only allowed to have config files.
Pictures, demos, screenshots and zipped files are forbidden.

All other configuration changes are allowed as long as they do not give an unfair edge or advantage comparable to cheating.

The using of bugs is not allowed. Should a bug that is not listed be used, an admin will decide if a penalty is necessary.

Boosting through walls/ceilings/ground, sky walking, map swimming, floating and sharking are all forbidden.

To throw grenades inside walls is not allowed. Above walls and roofs is allowed.

To plant the bomb in a way that it cannot be reached is forbidden. Places that can be reached with help of a team mate are allowed as long as they are visible. Violating this rule will result in tournament administrators intervention.

Changing graphic settings to irregular values can be punished.

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 4.2.4 Illegal scripts

In general, all scripts are illegal except for buy, toggle & demo scripts. Some examples of illegal scripts:

  • Stop Shoot scripts [Use or Awp scripts]
  • Center view scripts
  • Turn scripts [180° or similar]
  • No Recoil scripts
  • Burst fire scripts
  • Rate changers (Lag scripts)
  • FPS scripts
  • Anti flash scripts or binding (snd_* bindings)
  • Bunnyhop scripts
  • Stop sound scripts

Following Commands/CVars are forbidden

  • +weapon_recoil_model 0 (Startparameter)

The following CVAR values must be used:

  • cl_bobcycle 0.98 (First Time->Warning)

If there are more than one player who used a wrong client setting, the match will be deleted.
Exception: cl_bobcycle

Using illegal scripts will be penalized if the script could lead to a game advantage. This depends on the script concerned and it is up to the responsible admin to decide about this. It does not matter whether the script has been used or not. If the config files of a user contain illegal scripts or parts of illegal scripts, he will be penalized.

The use of No-Flash and No-Recoil bindings/scripts in any and all forms will be punished.

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 4.2.5 Custom files

The HUD can be changed as long as no information are deleted or falsified which are available in the standard HUD. If the HUD is changed it has to be readable. If an admin is hindered in his work due to an unreadable HUD, penalty points may be assigned. Protests or supports which adhere to this rule will not be admitted and are rejected directly. Apart from the HUD and the GUI no custom files are allowed. This also includes custom models, changed textures or sounds (volume, soundscapes) are forbidden.

 4.2.6 Color depth and external programs

The usage of a color depth of 16bit is not allowed.
The usage of external programs (ex. SweetFX, A3D,...) are not allowed to enhance vision.

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 4.2.7 Illegal programs

Changing the game graphics or textures with the help of video card drivers or similar tools is illegal. Furthermore any kind of overlay that displays the system performance while playing (e.g. NVidia SLI Display, Riva tuner Overlays) is illegal. Failure to comply with this rule will result in a punishment for the player and the team. Tools that only display the FPS are legal. Regardless of being actively used, if these scripts are found in part or in full in your config files, you will be penalized.

If you play with ambient occlusion, it will be punished as cheating!!

Punishment will be given regardless of whether the script/binding is executed via external hardware or software.

Also binding any snd_ command is forbidden.

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 4.2.8 In-game overlays

All In-Game overlays – provided by the game itself – except the following are forbidden:

  • net_graph 0
  • net_graph 1
  • cl_showpos 1
  • cl_showfps 1
  • cl_showdemooverlay 1 / -1

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 4.2.9 Technical problems and disconnects

If a disconnection occurs the game should automatically reconnect. When this doesn’t work, a tournament admin will decide what to do.

The tournament admin will make a call in every possible scenario regarding the severity of the problem and how to deal with it. But, the following guidelines are in place in the event of a disconnect:

  • In the case where Frag-o-Matic is responsible for the disconnect, the round needs to be restored to the start of the round where the disconnection happened. I.e. follow the steps as described under “4.3.2 Server crash”.
  • When a player is responsible for his own disconnect, the team with 4 players can decide to continue to play 4v5 or use a pause as described in “4.1.6 Usage of pause”.
  • The disconnected player can then reconnect to the match. If that player fails to reconnect, then the match will continue 4v5.
  • If another Frag-o-Matic participant is responsible for causing a problem, then the match needs to be paused and a tournament admin needs to be notified to make a call on what to do.

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 4.3 CS:GO server

 4.3.1 Server settings

Frag-o-Matic will supply hardware for all servers. All games related to the tournament must be played on these servers.
All matches will be played using the latest version of CS:GO and the official Frag-o-Matic CS:GO server config. All matches have to be played on an official Frag-o-Matic CS:GO tournament server and on the provided server number (as listed on our fom.be website, in the csgo compo section).

We’ll use a standard (ESL) 5v5 pro league tournament config on a 128 tickrate server:
Startmoney: $800
Maxrounds:​ 30
Roundtime: 1​m 55s (1.92)
Freezetime:​ 12 seconds
C4timer: ​40 seconds
Pause:​ 1x 5minutes per half each map.
Overtime:​ MR3 - $10.000 startmoney
Time during half time:​ 13 seconds

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 4.3.2 Server crash

In the event of a server crash, after notifying a tournament admin and having them restart the the server, both teams have to re-join the same server and use the following command:

  • rcon mp_backup_restore_list_files

This will show you the backup files before the server crashed. 1 team captain then executes the correct file by using the following command:

  • rcon mp_backup_restore_load_file
  • Example: rcon mp_backup_restore_load_file backup_round12.txt

All previous settings (score, money, armor, weapons,...) are then reset to the round before the server crashed and the match is set to paused. To continue the match, use the unpause command:

  • rcon mp_unpause_match

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 4.3.3 Server (var) lag

Teams are given the time to play a warm-up match on their server before every compo match if they wish to do so. It’s not allowed to switch to another server once the compo match has been started. Test the server before the match starts.

Any server problems should be reported to a tournament admin by going to the compo desk after sending an email with the information below. 

In the event that you experience any lag during or before a match, please note the time(s) and fill in this form: https://goo.gl/forms/LBHv4bQcQr7E3xqB2

We'll escalate this information and, if possible, provide a solution for upcoming matches.
The statement or report of (possible) lag in a match is a not valid argument in a protest.
However, sending us the data above will give your team the time necessary to avoid any possible forfeits when you notify us at the compo desk after sending your email.
Failure in providing us this data won’t allow your team to deviate from our time schedule.

We strive to provide all our servers lag free.
We would like to thank you in helping us improve our servers.

 4.3.4 Server plugins

No extra plug-ins will be installed on our CS:GO servers.

 4.3.5 RCON usage

RCON is only allowed as described in “4.1.2 Game setup”.
Usage of RCON outside the game setup is penalised by receiving an instant forfeit for the team using any other RCON commands.
We monitor all servers and RCON logs and will use this as evidence to hand out a match forfeit to the team using RCON outside of the game setup rules.

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 5. Copyright Notice

Copyright © 2005-2017 by E-EVENTS VZW
All rights reserved. No part of this publication may be reproduced, distributed, or transmitted in any form or by any means, including photocopying, recording, or other electronic or mechanical methods, without the prior written permission of the publisher, except in the case of brief quotations embodied in critical reviews and certain other noncommercial uses permitted by copyright law.
For permission requests, write to the publisher, addressed at info@fom.be

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Games will be scheduled to be played between 23:00 on Friday and 18:00 on Sunday.
Be ready on the given server before the scheduled start time with all 5 players!

Poule BO1 round 1 : 22.45-00.00
Opening show : 00.00-01.00
Poule BO1 round 2 : 01.00-02.00
Poule BO1 round 3 : 02.00-03.00

Upperbracket BO3 round 1 : 10.00-13.00
Upperbracket BO3 round 2 : 13.00-17.00
Upperbracket BO3 round 3 : 17.00-20.00
Upperbracket BO3 round 4 : 20.00-23.00
Upperbracket BO3 round 5 : 23.00-02.00
Lowerbracket BO1 round 2 : 13.00-14.30
Lowerbracket BO1 round 3a : 17.00-18.30
Lowerbracket BO1 round 3b : 18.30-20.00
Lowerbracket BO1 round 4a : 20.00-21.30
Lowerbracket BO1 round 4b : 21.30-23.00
Lowerbracket BO1 round 5a : 23.00-00.30
Lowerbracket BO1 round 5b : 00.30-02.00

Semi-final (BO3) : 10.00-13.00
Grand final (BO3) : 13.00-16.00

Due to lack of time, we have a tight schedule.
Make sure to sign up your team for the cs:go compo before the deadline.
Once the poules are over, there will be 2 brackets on www.fom.be (pro and semi-pro).
The semi-pro will continue in a new compo.
You will need to resubscribe when asked.

Immediately fill in your score after finishing a game! The brackets will be automatically updated by the admins.

Click questions for an answer.
  • Where can we sign-up for the CS:GO competition?
  • If you browse to the Counter-Strike: Global Offensive competition page you can click on " SIGN UP FOR THE COMPO " to add your team to the compo.
  • What to do when you’re too late to sign-up?
  • Registration closes on Friday 24 February 2017 at 21:00. If you want to sign-up after that time, you’ll need to ask this at the compo desk. The penalty for signing up late is being seeded last. The tournament starts on Friday 24 February 2017 at 22:45. After the start, you can no longer sign-up.
  • How can we contact the CS:GO admins?
  • The communication during the LAN will be through steam, teamspeak or at the compo desk as described in our rulebook.
  • What is the CS:GO competition structure?
  • Our CS:GO tournament will use a pool system and 2 double elimination brackets (pro and semi-pro).
    Each pool will consist out of 3-4 teams who will compete against each other to make it into the brackets. Each team within the pool needs to play against any other team within its pool.
    Following the pool systems, the 2 winners from each pool will advance to a pro bracket and the other team(s) will proceed to a semi-pro bracket. Teams competing in this bracket and losing will get another chance in the loser bracket within their category, as part of the double elimination.
    Our compo structure will use the following setup:
    Group stage > BO1 (best of 1)
    Upper Bracket > BO3 (best of 3)
    Lower Bracket > BO1 (best of 1)
    Final > BO3 (best of 3) with map advantage
    The final match will consist of 2 teams following double elimination. This means, 1 team coming from the loser bracket and 1 team from the winners bracket, where the team from the winners bracket has map advantage.
  • Where can we find the time schedule?
  • On our schedule page
  • What happens if we don’t finish our match within our time slot?
  • If you don’t finish a match within its time slot, you’ll receive a warning. If you do this a second time, you’ll receive a second warning. If you do this a third time, you’ll receive a forfait due to holding up the tournament for everyone else.
  • What to do during disconnects and lag?
  • You’ll need to follow what is described in our rulebook under 4.2.9 Technical problems and disconnects
  • What do we do with the score after every match?
  • You need to fill in your score by loging into your account on our website. Click on compos under your user profile drop-down menu in the top right. Select the CS:GO compo and click on " SUBMIT SCORE "
  • What happens when you fill in the wrong score after your match?
  • You’ll need to notify a CS:GO admin and tell them you’ve made a mistake. They’ll rectify this for you.
  • What maps are played during the CS:GO competition?
  • You can find our maplist in our rulebook under 4.2.1 Map list.
  • How do we decide which maps are played?
  • You’ll need to use our VETO system as described in our rulebook under 4.1.3 Game setup.
  • How does the VETO system work?
  • VETO rules Bo1: ABABAB veto.
    VETO rules Bo3: A/B veto, A/B play and A/B veto.
    For more information, check our rulebook under 4.1.4 Veto system.
  • How many matches do we need to play during the poules?
  • As each poule will consist out of (a maximum of) 4 teams, you’ll need to play 3 matches.
  • How many matches do we need to play during the groupstage?
  • Our groupstage is a double elimination bracket, so you’ll need to play a minimum of 2 matches: 1 in the upper (winner) bracket and one in the lower (loser) bracket.
  • Can we switch a player out for another during the tournament?
  • This is described in our rulebook under 3.9 Player changes: Teams are permitted to substitute players (only with another player not active in the CS:GO competition) during pauses and between rounds, if they have permission from the tournament admin.
    Consent for substitutions must be obtained from the tournament admins, and substitute players must be registered for that team in the tournament. You can make this clear to the admin by using the contact information in section ‘Admins and communication’.
  • When is a good time to go eat?
  • If you finish you match within the time slot of our time schedule and there’s still time remaining, by al means take a break and get some food and drinks at our bar " IN THE OWNAGE "
  • Where can we find a anti-screen watching screen?
  • You can come to the compo desk and ask for one. If one is available, admins will give you permission to take one.
  • Where do we sleep?
  • There’s one big sleeping hall, called hall B, at the back of the event.
  • Is the grand final being played on the main stage?
  • No, there will be no grand final on our main stage. Players can use their own pc and stay on their seat as this is a BYOC event.
  • Can we watch the grand final live somewhere?
  • Yes, the exact place and time will be announced later on Sunday during the event.
  • Is there a live stream for all CS:GO matches?
  • There is a live stream via twitch, but not for all matches.
  • What happens if there’s a power fail/outage?
  • The same rules apply as described in our rulebook under 4.3.2 Server crash.
  • Is there a procedure to report server lag?
  • As described in our rulebook under 4.3.3 Server lag, you can report this by filling in our form.