The doors have opened on this 22nd edition of Frag-o-Matic! While people are arriving, it's a good moment to announce the prizes for the CS:GO tournaments provided by our ...
We are proud to announce the confirmed compo’s at this time! This list is pretty complete, but can still change of course. These compos will definitely be available on FoM ...
The RIV4L Lan Tour stops at our favourite lan of the Benelux twice. They will return in our September edition! Find out more information about the RIV4L Lan Tour on the ...
Frag-o-Matic collaborates with Tech Data and organizes a CS: GO Gungame compo! This is a double compo, where you can win a prize on Saturday and Sunday. Games ...
We would like to welcome SteelSeries to the Frag-o-Matic 21.0 race track! SteelSeries will be providing the CS:GO Semi-pro and CS:GO Fun competitions with awesome hardware ...
Best 2 teams of each poule will progress to the next round.
w: wars won | l: wars lost | d: draw wars | rw: rounds won | rl: rounds lost
Team A | Team B | Score | ||
---|---|---|---|---|
SD Gaming | VS | invoked esports Ionic | 16 - 4 | |
invoked esports Ionic | VS | Vital Gaming | 16 - 7 | |
invoked esports Ionic | VS | ForTheMotherLand | 16 - 0 | |
Vital Gaming | VS | ForTheMotherLand | 16 - 4 | |
SD Gaming | VS | Vital Gaming | 16 - 3 | |
SD Gaming | VS | ForTheMotherLand | 16 - 4 | |
VOLTT | VS | invoked esports Ionic | 3 - 16 | |
VOLTT | VS | Vital Gaming | 3 - 16 | |
VOLTT | VS | ForTheMotherLand | 16 - 11 | |
VOLTT | VS | SD Gaming | 0 - 16 |
Standings | W | D | L | RW | RL |
---|---|---|---|---|---|
1. SD Gaming | 4 | 0 | 0 | 64 | 11 |
2. invoked esports Ionic | 3 | 0 | 1 | 52 | 26 |
3. Vital Gaming | 2 | 0 | 2 | 42 | 39 |
4. VOLTT | 1 | 0 | 3 | 22 | 59 |
5. ForTheMotherLand | 0 | 0 | 4 | 19 | 64 |
Team A | Team B | Score | ||
---|---|---|---|---|
Vivity Gaming | VS | CM Storm | 5 - 16 | |
CM Storm | VS | eProject Gaming CS | 16 - 4 | |
CM Storm | VS | whysoseriouz | 16 - 2 | |
eProject Gaming CS | VS | whysoseriouz | 13 - 16 | |
Vivity Gaming | VS | eProject Gaming CS | 12 - 16 | |
Vivity Gaming | VS | whysoseriouz | 9 - 16 | |
DeadPixels | VS | CM Storm | 16 - 10 | |
DeadPixels | VS | eProject Gaming CS | 16 - 2 | |
DeadPixels | VS | whysoseriouz | 16 - 1 | |
DeadPixels | VS | Vivity Gaming | 16 - 0 |
Standings | W | D | L | RW | RL |
---|---|---|---|---|---|
1. DeadPixels | 4 | 0 | 0 | 64 | 13 |
2. CM Storm | 3 | 0 | 1 | 58 | 27 |
3. whysoseriouz | 2 | 0 | 2 | 35 | 54 |
4. eProject Gaming CS | 1 | 0 | 3 | 35 | 60 |
5. Vivity Gaming | 0 | 0 | 4 | 26 | 64 |
Standings | W | D | L | RW | RL |
---|---|---|---|---|---|
1. ECVisualize | 4 | 0 | 0 | 64 | 9 |
2. I LIKE ONLINE | 3 | 0 | 1 | 50 | 32 |
3. power in Overdose | 2 | 0 | 2 | 35 | 35 |
4. Struggle Is Real | 1 | 0 | 3 | 37 | 48 |
5. Belgian stars | 0 | 0 | 4 | 2 | 64 |
Team A | Team B | Score | ||
---|---|---|---|---|
M.E.C² | VS | unKnights | 0 - 16 | |
unKnights | VS | Ditched.comp | 16 - 0 | |
unKnights | VS | Aerosol | 16 - 4 | |
Ditched.comp | VS | Aerosol | 0 - 16 | |
M.E.C² | VS | Ditched.comp | 16 - 0 | |
M.E.C² | VS | Aerosol | 8 - 16 | |
Playcasters DaFlow | VS | unKnights | 2 - 16 | |
Playcasters DaFlow | VS | Ditched.comp | 16 - 0 | |
Playcasters DaFlow | VS | Aerosol | 13 - 16 | |
Playcasters DaFlow | VS | M.E.C² | 16 - 8 |
Standings | W | D | L | RW | RL |
---|---|---|---|---|---|
1. unKnights | 4 | 0 | 0 | 64 | 6 |
2. Aerosol | 3 | 0 | 1 | 52 | 37 |
3. Playcasters DaFlow | 2 | 0 | 2 | 47 | 40 |
4. M.E.C² | 1 | 0 | 3 | 32 | 48 |
5. Ditched.comp | 0 | 0 | 4 | 0 | 64 |
Team A | Team B | Score | ||
---|---|---|---|---|
Lowlandlions | VS | Rains Of Fire | 16 - 3 | |
Rains Of Fire | VS | Gateway Gaming | 12 - 16 | |
Rains Of Fire | VS | bisshbash | 0 - 16 | |
Gateway Gaming | VS | bisshbash | 0 - 16 | |
Lowlandlions | VS | Gateway Gaming | 16 - 0 | |
Lowlandlions | VS | bisshbash | 16 - 9 | |
urbanFox | VS | Rains Of Fire | 0 - 16 | |
urbanFox | VS | Gateway Gaming | 0 - 16 | |
urbanFox | VS | bisshbash | 0 - 16 | |
urbanFox | VS | Lowlandlions | 0 - 16 |
Standings | W | D | L | RW | RL |
---|---|---|---|---|---|
1. Lowlandlions | 4 | 0 | 0 | 64 | 12 |
2. bisshbash | 3 | 0 | 1 | 57 | 16 |
3. Gateway Gaming | 2 | 0 | 2 | 32 | 44 |
4. Rains Of Fire | 1 | 0 | 3 | 31 | 48 |
5. urbanFox | 0 | 0 | 4 | 0 | 64 |
Team A | Team B | Score | ||
---|---|---|---|---|
M.E.C | VS | ECV. Gaserop | 1 - 16 | |
ECV. Gaserop | VS | AT Gaming Black | 3 - 16 | |
ECV. Gaserop | VS | Genes!s | 16 - 14 | |
AT Gaming Black | VS | Genes!s | 16 - 3 | |
M.E.C | VS | AT Gaming Black | 1 - 16 | |
M.E.C | VS | Genes!s | 16 - 13 | |
Portiers | VS | ECV. Gaserop | 16 - 14 | |
Portiers | VS | AT Gaming Black | 16 - 14 | |
Portiers | VS | Genes!s | 16 - 1 | |
Portiers | VS | M.E.C | 16 - 1 |
Standings | W | D | L | RW | RL |
---|---|---|---|---|---|
1. Portiers | 4 | 0 | 0 | 64 | 30 |
2. AT Gaming Black | 3 | 0 | 1 | 62 | 23 |
3. ECV. Gaserop | 2 | 0 | 2 | 49 | 47 |
4. M.E.C | 1 | 0 | 3 | 19 | 61 |
5. Genes!s | 0 | 0 | 4 | 31 | 64 |
Standings | W | D | L | RW | RL |
---|---|---|---|---|---|
1. Sentinel TV crew | 4 | 0 | 0 | 64 | 12 |
2. negenduust | 3 | 0 | 1 | 55 | 39 |
3. Endeavour Gaming | 2 | 0 | 2 | 49 | 46 |
4. [GoPA] | 1 | 0 | 3 | 32 | 49 |
5. De Halve Sandwichen | 0 | 0 | 4 | 10 | 64 |
Standings | W | D | L | RW | RL |
---|---|---|---|---|---|
1. AT GAMING RED | 4 | 0 | 0 | 64 | 15 |
2. Lost in Translation | 3 | 0 | 1 | 59 | 19 |
3. Axcess Den!ed | 2 | 0 | 2 | 38 | 34 |
4. Wranglers.Gaming | 1 | 0 | 3 | 18 | 49 |
5. NightHawks | 0 | 0 | 4 | 2 | 64 |
Standings | W | D | L | RW | RL |
---|---|---|---|---|---|
1. Brussels GUARDIANS | 4 | 0 | 0 | 64 | 15 |
2. Quantum.MIX | 3 | 0 | 1 | 57 | 22 |
3. Invoked Esports Irisk | 2 | 0 | 2 | 40 | 42 |
4. GoGoGadget | 1 | 0 | 3 | 27 | 51 |
5. Laionair-Gaming | 0 | 0 | 4 | 6 | 64 |
Standings | W | D | L | RW | RL |
---|---|---|---|---|---|
1. Antwerp Aces CSGO | 4 | 0 | 0 | 64 | 11 |
2. Majestic5 | 3 | 0 | 1 | 58 | 17 |
3. WAG-Benelux | 2 | 0 | 2 | 33 | 39 |
4. UMADBITCH | 1 | 0 | 3 | 24 | 48 |
5. chinanature.be esportherbs | 0 | 0 | 4 | 0 | 64 |
Standings | W | D | L | RW | RL |
---|---|---|---|---|---|
1. RUZ3 GAMING | 4 | 0 | 0 | 64 | 18 |
2. JustSilverThings | 3 | 0 | 1 | 57 | 39 |
3. For The Glory | 2 | 0 | 2 | 46 | 45 |
4. Vanavond gaan we hert. | 1 | 0 | 3 | 45 | 50 |
5. Team Free Skins | 0 | 0 | 4 | 4 | 64 |
Team A | Team B | Score | ||
---|---|---|---|---|
Team AZAL | VS | nodachi | 3 - 16 | |
nodachi | VS | Team Snapback | 16 - 0 | |
nodachi | VS | ECV.Office | 16 - 0 | |
Team Snapback | VS | ECV.Office | 16 - 0 | |
Team AZAL | VS | Team Snapback | 4 - 16 | |
Team AZAL | VS | ECV.Office | 16 - 0 | |
The Toilet Warriors | VS | nodachi | 1 - 16 | |
The Toilet Warriors | VS | Team Snapback | 12 - 16 | |
The Toilet Warriors | VS | ECV.Office | 16 - 1 | |
The Toilet Warriors | VS | Team AZAL | 16 - 2 |
Standings | W | D | L | RW | RL |
---|---|---|---|---|---|
1. nodachi | 4 | 0 | 0 | 64 | 4 |
2. Team Snapback | 3 | 0 | 1 | 48 | 32 |
3. The Toilet Warriors | 2 | 0 | 2 | 45 | 35 |
4. Team AZAL | 1 | 0 | 3 | 25 | 48 |
5. ECV.Office | 0 | 0 | 4 | 1 | 64 |
Team A | Team B | Score | ||
---|---|---|---|---|
fukyu | VS | Sucky Sucky 5 Dollar | 16 - 3 | |
Sucky Sucky 5 Dollar | VS | ECV.Legacy | 16 - 10 | |
Sucky Sucky 5 Dollar | VS | BUH | 16 - 0 | |
ECV.Legacy | VS | BUH | 16 - 0 | |
fukyu | VS | ECV.Legacy | 16 - 1 | |
fukyu | VS | BUH | 16 - 0 | |
MADBEASTS | VS | Sucky Sucky 5 Dollar | 16 - 3 | |
MADBEASTS | VS | ECV.Legacy | 16 - 3 | |
MADBEASTS | VS | BUH | 16 - 0 | |
MADBEASTS | VS | fukyu | 5 - 16 |
Standings | W | D | L | RW | RL |
---|---|---|---|---|---|
1. fukyu | 4 | 0 | 0 | 64 | 9 |
2. MADBEASTS | 3 | 0 | 1 | 53 | 22 |
3. Sucky Sucky 5 Dollar | 2 | 0 | 2 | 38 | 42 |
4. ECV.Legacy | 1 | 0 | 3 | 30 | 48 |
5. BUH | 0 | 0 | 4 | 0 | 64 |
Team A | Team B | Score | ||
---|---|---|---|---|
INTERMIXED | VS | everize.belgium | 3 - 16 | |
everize.belgium | VS | Phyrex | 2 - 16 | |
everize.belgium | VS | TLC | 0 - X | |
Phyrex | VS | TLC | 0 - X | |
INTERMIXED | VS | Phyrex | 1 - 16 | |
INTERMIXED | VS | TLC | 0 - X | |
Mouse-Control | VS | everize.belgium | 6 - 16 | |
Mouse-Control | VS | Phyrex | 9 - 16 | |
Mouse-Control | VS | TLC | 0 - X | |
Mouse-Control | VS | INTERMIXED | 16 - 1 |
Standings | W | D | L | RW | RL |
---|---|---|---|---|---|
1. Phyrex | 4 | 0 | 0 | 48 | 12 |
2. everize.belgium | 3 | 0 | 1 | 34 | 25 |
3. Mouse-Control | 2 | 0 | 2 | 31 | 33 |
4. INTERMIXED | 1 | 0 | 3 | 5 | 48 |
5. TLC | X | X | X | X | X |
Team A | Team B | Score | ||
---|---|---|---|---|
Neolitis Belgium | VS | mYthz | 0 - 16 | |
mYthz | VS | -=ThirtyOldBastards=- | 16 - 4 | |
mYthz | VS | Victory! | 16 - 6 | |
-=ThirtyOldBastards=- | VS | Victory! | 16 - 7 | |
Neolitis Belgium | VS | -=ThirtyOldBastards=- | 0 - 16 | |
Neolitis Belgium | VS | Victory! | 0 - 16 | |
CERITUS.CSGO | VS | mYthz | 16 - 0 | |
CERITUS.CSGO | VS | -=ThirtyOldBastards=- | 16 - 8 | |
CERITUS.CSGO | VS | Victory! | 16 - 0 | |
CERITUS.CSGO | VS | Neolitis Belgium | 16 - 0 |
Standings | W | D | L | RW | RL |
---|---|---|---|---|---|
1. CERITUS.CSGO | 4 | 0 | 0 | 64 | 8 |
2. mYthz | 3 | 0 | 1 | 48 | 26 |
3. -=ThirtyOldBastards=- | 2 | 0 | 2 | 44 | 39 |
4. Victory! | 1 | 0 | 3 | 29 | 48 |
5. Neolitis Belgium | 0 | 0 | 4 | 0 | 64 |
Team A | Team B | Score | ||
---|---|---|---|---|
mCon Female | VS | Eproject Gaming cs 2 | 16 - 1 | |
Eproject Gaming cs 2 | VS | Death Squad Belgium | 16 - 0 | |
mCon Female | VS | Death Squad Belgium | 16 - 9 | |
madpandas! | VS | Death Squad Belgium | 16 - 0 | |
madpandas! | VS | Eproject Gaming cs 2 | 16 - 1 | |
madpandas! | VS | mCon Female | 16 - 13 |
Standings | W | D | L | RW | RL |
---|---|---|---|---|---|
1. madpandas! | 3 | 0 | 0 | 48 | 14 |
2. mCon Female | 2 | 0 | 1 | 45 | 26 |
3. Eproject Gaming cs 2 | 1 | 0 | 2 | 18 | 32 |
4. Death Squad Belgium | 0 | 0 | 3 | 9 | 48 |
CS:GO 5v5
Grand - SteelSeries / EIZO
€1500 CASH
5 x SteelSeries Siberia Elite Prism – White (headset)
5 x SteelSeries QCK Mini (muismat)
€750 CASH
5 x SteelSeries Rival Optical Gaming Mouse – White (muis)
5 x SteelSeries QCK Mini (muismat)
€250 CASH
5 x SteelSeries Kinzu v3 Wired Gaming Mouse – Black (muis)
5 x SteelSeries QCK Mini (muismat)
Total value: € 2000, cash value: €2500
Regels
This rulebook is copyrighted.
Contact
We consider the one who registered the team into the compo on the Frag-o-matic website as captain!
Extra add’s!
When a draw occurs in the poulesphase at the end (so draws in the total score) we will look at the match between those 2 teams to decide who is above who in the ranking
Important!
Due to lack of time we have a tight schedule. Therefore we can not allow a team (or individual players) to participate in another main compo of Frag-o-matic! We will contact the teams who are signed in for 2 grand compo’s at the moment and they will need to make a decision. When a team refuses, we will remove them from the competition to make room for other teams.
Part 1: General
Tournament Structure and Schedule
Match Rules
The map list for the tournament is
Teams and Players
Game structure
Other
1. Frag-o-matic reserves the right to change these rules at any time.
2. Teams may be required to play any match on the stage. If so, teams will be notified at least twenty (20) minutes prior to the start time of that match.
3. Frag-o-matic reserves the right to broadcast any match. Teams may not refuse such broadcasts.
4. In any situation not covered by these rules, the tournament admins will make a decision. The tournament admins’ decision is final.
5. For NVIDIA graphics card users: The use of Ambient Occlusion is strictly forbidden. If you are caught using this setting, this will result in a direct loss of the match. Getting caught for a 2nd time will result in removal from the tournament. This setting can be found can be found in your NVIDIA Control Panel > 3D Settings > Manage 3D settings.
Part 2: Rules
1. Match Media
All match media (screenshots, demos, etc.) must be kept until the end of the event. Faking or manipulating match media is forbidden and will result in severe penalties. Match media should be named clearly based on what it is. It is not possible to file a protest to complain about bad match media naming. However, if an admin is hindered in their work because of bad match media names then there can be consequences.
1.1. Screenshots
The admin can ask for screenshots of every game on any moment during the event. When he does this the team leader has 15 minutes time to deliver the screenshot to the admin.
1.1.1. Score screenshot
A screenshot of the scoreboard at the end of each half must be taken. When this is not done by a team it can result in a lost match when one of the other teams complains about a score.
1.1.2. Rcon Status screenshot
An Rcon status screenshot must be taken:
Rcon status screenshots made with the help of programs like HLSW etc. are not sufficient.
In order to take an rcon status you have to use the console command “rcon status” (don’t forget to enter your rcon password) and take a screenshot of that.
1.2. Demos
It is recommended for all players to record point of view (POV) demos for the full duration of all matches without exception. A possible knife round is part of the first halve and should be recorded. As long as one of the players/teams is able to upload the knife round on admin request there will be no consequences for a missing knife round. Protests regarding missing knife rounds are not valid.
In general, defective or manipulated demos will be treated as missing demos. If the demo is incomplete, as decided by the admin, it also will be treated as missing demo.
If a protest is opened for a match, all match media need to be kept until the end of the event.
1.2.1. Requesting Demos
Demos can only be requested up to a maximum of 30 minutes after a match via the admin.
A demo request must state the side (CT or T) and the map, if more maps have been played.
If a player or a team illegally aborts the match, they lose their right to demand demos.
Recording demos is recommended. Our servers will likely record demos for every match but these are only used when there is doubt about a decision the admin has to make.
1.2.2. Editing Demos
It is strictly forbidden to edit demos. If a demo is manipulated, it will be treated as missing demo
2. Settings
2.1. Player settings
2.1.1. Illegal scripts
In general, all scripts are illegal except for buy, toggle & demo scripts. Some examples of illegal scripts:
+weapon_recoil_model 0 (Startparameter)
cl_bobcycle 0.98 (First Time->Warning)
If there are more than one player who used a wrong client setting, the match will be deleted. Exception: cl_bobcycle
2.1.2. Game Account
We prefer that everyone has their Steam ID for CS:GO (Steam ID CS:GO) entered in their profile. It’s not enough if a Steam ID of another Steam game is already entered but the one for CS:GO is not, even when they are exactly the same one.
2.1.3. Custom files
The HUD can be changed as long as no information are deleted or falsified which are available in the standard HUD. If the HUD is changed it has to be readable. If an admin is hindered in his work due to an unreadable HUD, Penalty Points may be assigned. Protests or supports which advert to this rule will not be admitted and are rejected directly. Apart from the HUD and the GUI no custom files are allowed. This also includes custom models, changed textures or sounds (volume, soundscapes) are forbidden.
2.1.4. Color depth
The usage of a color depth of 16bit is not allowed.
2.1.5. Cheating
All forms of cheating in matches are forbidden, and will result in an overall lose on the tournament. Possibilities for cheating in Counter-Strike: global offensive are for example all kinds of multihacks, wallhack, aimbot, colored models, No-Recoil, No Smoke, No Flash and sound changes.
All hardware or software that has an influence on the game in such a way that the essence of the game is
affected are banned from this tournament. Any use of this kind of hardware will result in a disqualification of the
tournament. It will be recognized as cheating. An example of this: Hardware from the brand Bloody (these are
mice that come with software that reduces recoil on weapons )
2.1.6. Illegal programs
Changing the game graphics or textures with the help of video card drivers or similar tools is illegal. Furthermore any kind of overlay that displays the system performance while playing (e.g. NVidia SLI Display, Riva tuner Overlays) is illegal. Failure to comply with this rule will result in a punishment for the player and the team. Tools that only display the FPS are legal. Regardless of being actively used, if these scripts are found in part or in full in your config files, you will be penalized.
If you play with ambient occlusion, it will be punished as Cheating!!
Punishment will be given regardless of whether the script/binding is executed via external hardware or software.
Also binding any snd_ command is forbidden.
2.1.7. Content of the Config folder
In the config folder you are only allowed to have config files. Pictures, Demos, Screenshots and zipped Files are forbidden.
2.1.8. In-Game Overlays
All In-Game overlays – provided by the game itself – except the following are forbidden:
3. Match rules
3.1. Before the match
3.1.1. Server choice
Frag-o-matic will supply servers for matches. All games related to the tournament will be played on these servers.
Players and teams have to agree on a server that offers both sides an equal ping. Nevertheless every player should know, that they will sometimes have to play with a bigger ping difference. In this case we have to appeal to the sportsmanship and fairness of the players and teams. The right to change server or fake lag does not exist.
3.1.2. Nickname and clan tag
Each player has to use a nickname that is at similar to the nickname he/she entered on the Frag-o-matic registry page. You are not allowed to change your nickname in-game. In team matches the players are allowed to use a clan tag, but it has to be the same for all players of this team. However you cannot file a protest or write a support ticket to complain if your opponent breaks this rule.
If an admin’s job is hindered because of wrong or difficult nicknames or clan tags, the team will get a warning.
3.1.3. Warmup
Before a match starts, both teams must state that they are ready to start the match. Should a player or a team have temporary problems, the opponent must be informed and the start must be repeated.
3.1.4. Map check
Bugs due to map loading (e.g. missing boxes, ladders or similar) must be checked before the match starts and if they appear the map must be reloaded. You cannot protest after the match to complain about this type of bug.
3.1.5. Match Broadcasting
All forms of game broadcasting are allowed if both sides agree. If one side wants to broadcast a match, the details of the broadcast should be discussed before the match takes place. Further details can be found in rule 1.4 Game Coverage.
3.1.5.1. SourceTV delay
If SourceTV broadcasts a game, the delay has to be 90 seconds or more.
3.1.5.2. GoTV
It is legal to broadcast a match via GoTV as longs as one team wants to do so and is able to provide the necessary server. Any other kind of broadcast is legal if both teams agree on it. If you want to broadcast a match please discuss it with your opponent in advance. For further information please check 1.4 Game Coverage. However you are obliged to upload an rcon status (and TV status) screen that shows the necessary delay of at least 90 seconds.
3.2 Players
3.2.1 Number of players
Following terms of minimum number of players are: m4on4, 4on5 and 5on5 is allowed.
If one player in a team is missing the team can play the match nonetheless. The opposing team can decide freely whether they want to play with all players or with one player less as well.
3.2.2. Server crash
If the server crashes before three rounds have been completed (in a half), the server must be restarted and the half’s score will be reset to 0-0.
If the server crashes after the third round has been completed, the half must be restarted with start money set to 2000 and the score will be counted from the last completed round. The start money is set to 2000 and the team that lost the last round kills itself using “kill” in the console. This round does not count. The half continues with the following round. The start money has to be set to 800 again.
3.2.3. Player drop
If a player drops before the first kill has been made in the first round, the match will be restarted. If a player drops after the first kill has been made, the server will be paused at the end of the current round (see rule Usage of Pause function).
The waiting time for a dropped player is 10 minutes. If the player or a substitute rejoins the server and both teams are ready, the game can be resumed.
If the player, or a substitute player does not connect within that time then the match is continued 4on5, or 4on4 if the opposing team agrees.
3.2.4. Change of players
Players can be changed at any time but the opposing team and the admin has to be informed in advance. If necessary the game can be paused (see rule Usage of Pause function). This change may not take more than 5 minutes. After the waiting time the game can be also continued without the full team and the player can join in the running game. Changed players must be registered in the team with their Steam ID CS:GO and it’s recommended to do a status screenshot when a new player arrives on the server.
3.2.5. Usage of Pause function
If you have a problem that prevents you from playing on, you are allowed to use the pause function. The pause function has to be used at the beginning of the next round (freeze time). You have to announce the reason before or immediately after you used it. If no reason is given, you may unpause the game and continue playing. Unpausing or pausing the game without any reason will be punished.
3.2.7. Forbidden weapons or grenades
There are no forbidden weapons or grenades. Feel free to use all new weapons and grenades implemented in CS:GO even the Molotov grenade.
3.3. Bugs and forbidden actions
The using of bugs is not allowed. Should a bug that is not listed be used, an admin will decide if a penalty is necessary.
Boosting, sky walking, sharking
To boost through walls, ceilings or the ground, sky walking, map swimming, floating and sharking are all forbidden.
Climbing
Climbing with help of the team mates is allowed in general. Not allowed are positions where textures disappear in walls or grounds if a special movement (e.g. a jump) is required. For example the barbed wire fence in prodigy and nuke upper hall roof.
Grenades
To throw grenades inside walls is not allowed. Above walls and roofs is allowed.
Self-kills
Self-kills by console or by other means (e.g. Abysses) in order to receive money quickly or in order to shorten the round time is strictly forbidden.
Any bug-using is forbidden.
Bomb
To plant the bomb in a way that it cannot be reached is forbidden. Places that can reached with help of a team mate are allowed. Violating this rule will result in the deduction of 3 rounds.
4. Illegal
4.1. Illegal graphic settings
Changing graphic settings to irregular values can be punished.
4.2. Illegal scripts
Using illegal scripts will be penalized if the script could lead to a game advantage. This depends on the script concerned and it is up to the responsible admin to decide about this. It does not matter whether the script has been used or not. If the config files of a user contain illegal scripts or parts of illegal scripts, he will be penalized.
The use of No-Flash and No-Recoil bindings/scripts in any and all forms will be punished with 6 Penalty Points after the first violation without active usage and 12 Penalty Points after repeated violation or after active use of them.
Regardless of active use, if these Scripts are found in parts or in full in your config file, this will be penalized.