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Frag-o-Matic 25.0

winter
EDITION

Date

16/02 - 18/02

Participants

666/1000

FIFA 16 (2 vs. 2)

News

Update Scores over at this page as our normal Brackets don’t support multiple games against the same team. So we update here the scores and the Ranking. You can still play matches for this compo until Sunday 2 o’clock in the afternoon. 

Klassement 

 1 – Lazio :  26 Ptn ( 10 Gespeeld ) 

2 – Ecv Wemissendanniet : 18 Ptn ( 10 Gespeeld ) 

3 – Tom zijn Jerry :  15 Ptn (  10 Gespeeld ) 

4 – Team Mathieu Verbanck :  12 Pt ( 10 Gespeeld ) 

5 – One and a half man : 9 Punten ( 10 Gespeeld ) 

6 – Pottestampers :  1 Ptn ( 10 Gespeeld ) 

 

 

 

 

Because only 6 teams did enter this competition we will organise a little competition. You will face each team twice. Once home and away ( just to games back to back ). The team with the most points at the end of the poule will win this mini fun competition. 

Because only one score can be filled in by each team. every team only has to fill in the game at Home. You really need to do this to let the competition go smooth. So if you play at home and win 2-0 you fill this score in, the score away will be filled in by your opponents. if not you can always go to the compo desk

 

How to play this mode ? Just invite a normal friendly and add a quest to each pc. 

Registration opens: Saturday 10 September 2016 at 10:00

Registration closes: Saturday 10 September 2016 at 14:30

Tournament starts: Saturday 10 September 2016 at 15:00

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1st Place:

  • 2x RIG500HS

2nd Place:

  • 2x NACON keyboard

3rd Place:

  • 2x NACON mouse

The same rules of the Fifa 1vs1 Normal Compo apply on this compo. 

Rules Fifa 1vs1 Normal Compo: 

1. General Rules:

 

2. Competition Rules:

 

2.1 Compo overview:

Game Version: FIFA 16 for PC 

GENERAL PROVISIONS

Competition Method: 2vs2

Player changes and strategy changes are limited to 3 times during the game. (The changes before the start of first and second half are not included in this count.) 

 

2.3 Compo Rules:

GAME SETTING PRECAUTIONS

The officially licensed FIFA 16 product must be used with all its official updates.

The teams and players abilities cannot be modified arbitrarily. We play with the latest online updates

Players on both sides must select the options before they begin the game. The match result will be accepted even if the players, during or after the match, find out each other’s' settings were different from the official settings.

First there will be a group stage and after a Knock out fase.

First two of the group will advance. 

GAME SETTINGS

Custom Formations:

*1. All players are obligated to use the predetermined Formations from EA. Using a self created formations is strictly forbidden! 2. Not following this rule will be punished with one (1) penalty point. In addition, the match will be deleted if the winner used a custom formations.

 

Create Match

- Game Type: Online Match 

- Half Length: 6 mins

- Controls: any

- Game Speed: NORMAL

- Squads: ONLINE LATEST UPDATE

- Defending: TACTICAL

 

Controller settings:

Players are allowed to choose any controller settings they prefer. ( No 2 button Defence or old defence system )

2.4 Compo Stucture:

GROUP STAGE:

Team selection: National and Club teams may be selected by the players. The players are allowed to choose the same team.

The host and client for each match will be decided by a coin toss.

The group stage is round robin. Each player plays one match against each of the other players in the same group, with three points for a win, one point for a draw and zero points for a loss.

The ranking in each group is determined as follows:

greater number of points obtained in all the group matches;

greater number of points obtained in the group match (or matches) between the players concerned in the tiebreaker;

 

Better goal difference resulting from the group match (or matches) between the players concerned in the tiebreaker. The goal difference is the result of the goals scored minus the goals against. A better goal difference means a higher value goal difference (e.g., zero is better than -1, +4 is better than -5).

Should only two players be tied in their group after applying the above-mentioned rules, a single game rematch shall take place. If, after 90 minutes, the rematch ends in a draw, two extra time periods of 15 minutes each shall be played. If the score remains tied after

Should three or more players be tied in their group after applying the round-robin ranking rules, another round-robin group (tiebreaker group) shall be played among the players concerned. Ranking in the tiebreaker group shall be determined as follows:

- greater number of points obtained in all the tiebreaker group matches;

- greater number of points obtained in the tiebreaker group match (or matches) between the players concerned;

- better goal difference resulting from the tiebreaker group match (or matches) between the players concerned;

- greater number of goals scored in the tiebreaker group match (or matches) between the players concerned;

- better goal difference in all the tiebreaker group matches;

- greater number of goals scored in all the tiebreaker group matches;

KNOCKOUT STAGE:

The knockout stage of the tournament shall consist of a single elimination tournament. The first player to win proceeds to the next round. If, after 90 minutes, the game ends in a draw, two extra time periods of 15 minutes each shall be played. If the score remains tied after extra time, penalty kicks, in accordance with the games procedure, shall be taken to determine the winner. For the online modus where extra time does not apply. A rematch shall be played with silver goal system Whoever leads at half time wins, if this is still tied then second half will be Golden goal, whoever score first will proceed to the next round. If noone scores a third game will start with golden goal rule. 

 

The host and client for each match will be decided by a coin toss.

DISCONNECTIONS:

Disconnection: any connection loss between opponents due to system, network, PC, and/or power problems/issues

Intentional disconnection: any connection loss between opponents due to a players actions. Upon judgment by the referee, the offending player may be charged with a default loss.

Should a disconnection occur:

A referee will confirm the exact score to that point (even if the ball is about to cross the goal line, the goal shall not count), and restart the match.

A referee will inform the players on exactly how many minutes must still be played in order to complete the match.

Any players sent off the field (red card) shall count as a goal each for the opponent when the match resumes.

If the disconnection occurs after a corner kick was awarded to a player, the match will resume with a corner kick for that same player.

Admin decisions are ALWAYS final!