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Frag-o-Matic 26.0

Date

28/02 - 2/03

Participants

736/1000

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Rulebook

The Counter-Strike 1.6 competition will be held on the steam version, if there are problems the admin will give a non steam version of the game.

1 GENERAL

1.1 This chapter will be for Counter-strike 1.6 .
1.2 It’s allowed to use custom configs.
1.3 Every participant is responsible for the recording of his own demo, unless there is a HLTV recording.
1.4 All cvars who start with following letters are disallowed:
- r_
- s_
- gl_
It is also disallowed to change cvars such as:
- textgamma
- timerefresh
- topcolor
- gl_ztrick
- lambert
- lightgamma
- max_smokepuffs
- nosound
- d_spriteskip
- bottomcolor
- fakelag
- fakeloss
- fastsprites
- ambient_level
- cl_bob
- cl_bobcycle
- cl_bobup
- cl_fixtimerate
- cl_gaitestimation
- cl_gg
- cl_resend
- cl_solid_players
- ex_extrapmax
- ex_maxerrordistance
- ex_maxspeed
- ambient_fade
- default_fov
1.5 The server settings cannot be modified by users, always ask an compo admin
1.6 The following settings will be used in case of an overtim:
- mp_startmoney 16000
- mp_maxrounds 3
1.7 The following maps will be played in the tournament:
- de_dust2
- de_inferno
- de_nuke
- de_train
- de_tuscan
1.8 The use of the tactical shield is not allowed.
1.9 The use of 16bit settings is strictly not allowed.
1.10 It’s not allowed to have custom sounds, skins, models and cvars.
1.11 The use of illegal scripts is not allowed (bunnyhop, no walls etc). Only buyscripts are allowed.
1.12 The use of custom maps or textures is not allowed.
1.13 It’s not allowed to flash under non realistic places like: boxes walls etc. It is allowed to flash over walls boxes ect.
1.14 It’s not allowed to use programs that makes the game easier.
1.15 It’s not allowed to:
- Silent plant
- To walk in walls (called map swimming)
- To hide in objects/walls
- To boost through objects
- To use +duck on your mousewheel
1.16 It’s allowed to :
- To defuse through boxes, roofs & floors, even if you don’t see the bomb.
- Highplant
- Boost, except for the forbidden places. Read bellow

1.17 On dust2, particpants can do the so called ‘CPL-boost’ on B but cannot spot long by jumping the ledge.
1.18 The use of following custom models is allowed:
- Counter-Strike CZ Models
- High FPS Models v1.03 (Ballhead)
- High FPS Player Models (Blockhead)
- High FPS Weapon models

2 TOURNAMENT PROGRESS

2.1 There are two types of game methods:
- Group games
- Bracket games
2.2 Teams will hear from the compo admin what their game method is:
- All participants need to arrange their own matches, with problems doing so they can consult the compo admin.
- All participants are fully informed about the schedule of the matches they have to play before the start of the competition.
2.3 If the opponent team isn't online on the scheduled time contact the compo-admin. He will give the forfeit if needed.
2.4 Matches will be played on the schedule, teams need to be informed of the information of their matches. This is your own responsibility.
2.5 On the start of the match a team needs at least 4 players on the server
2.6 It’s not allowed to leave the game during the match, only if you crashed or the game admin allowed you to!
2.7 Teams/Players are permitted to be 15 minutes over the scheduled time!
2.8 If the game has technical problems like crashes power failure etc the following things will be done:
- If the problem is during the first round off the round can be replayed.
- If the problem is after the first round, scores will be held and the game will be continue.
- There is no money arrangement for crashes.
2.9 On a disconnect or what so ever the player needs to connect within 10 minutes, its allowed to use the 10 minutes pause that every team have in the game.
2.10 By technical failure, the player can be changed with another of the team.

3 TOURNAMENT STRUCTURE

3.1 The structure will be announced on the website that will be given during the event.
3.2 The standard game is 30 rounds (15 rounds CT 15 rounds T)
3.3 On every start of the match there is a knife round, the winner may choose the side to begin on.
3.4 The Compo-Admin will give the schedule and maps that will be played, there can’t be an draw, Check overtime rule!
3.5 During the bracket games, all matches are played best of three. Maps will be selected by the teams
3.6 On overtime the teams will switch directly from sides. The overtime rule will be activated
3.7 The knife round is permitted on every map start:
- It’s not allowed to buy guns/grenades
- It’s not allowed to shoot only knife is allowed
- It’s not allowed to boost
- It’s only allowed to be on places where your opponent can reach you
- It’s not allowed to play hide and seek
- It’s not allowed to camp on stairs.

4 TOURNAMENT SHEDULE

4.1 Closing Registrations
Saturday 18/02 - 01h00
4.2 Group matches
Saturday 18/02 - 10h00 till 18h00
4.3 Play off's
4.3.1 Round 1
Saturday 18/02 - 19h00
4.3.2 Quarter finals
Saturday 18/02 - 21h00
4.3.3 Semi finals
Saturday 18/02 - 23h00
4.3.4 Final
Sunday 19/02 - 10h00
4.3.5 Little Final (3rd place)
Sunday 19/02 - 10h00
 

5 IRC

Each team is expected to have at least one player on IRC. The IRC server will be announced on the event itself. The channel for the CS 1.6 competition will be #fom.cs. IRC enables everyone to achieve quick information exchange between the teams and the admin.