Frag-o-Matic 25.1



6/09 - 8/09



Quake Live TDM (4 vs. 4)


End of registrations

End of registrations

Compo registrations are open!

Compo registrations are open!

Temporary compo list Frag-o-Matic 18.0

Temporary compo list Frag-o-Matic 18.0

FoM 18.1 Compos

FoM 18.1 will be all about exciting compos and games once again. We already announced the Grand Compos, but you will also be able to sign up for a lot of other compos. Here ...

End of registrations

Registrations for the following compo’s are almost closing!   Counter-Strike: Global Offensive 5v5: Friday 21:00 League of Legends 5v5: Friday ...

Compo registrations are open!

We've just opened the registrations for the following compo's: CS:GO 5v5 League of Legends 5v5  Hearthstone Quake Live 1v1 Fifa 16 1v1 SC2: LotV 1v1 SC2: ...

Temporary compo list Frag-o-Matic 18.0

Our temporary competition list for Frag-o-Matic 18.0 has been announced. Offcourse, since this is a temporary list, this list is still subject to ...

The gods of FoM 17.1: Heaven

After a rough weekend some victors have awoken amongst the mere mortals. CounterStrike: Global Offensive 5v5 DeadPixels unKnights Sentinel TV ...

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Make sure to join IRC – Quakenet: #fom.be

FoM Quake Live 4v4 Team Deathmatch rules


Structure: Double Elimination format


Day 1:

Start time: 12pm / 00:00

Winners bracket up to Quarter Finals – Bo3

Losers bracket up to Quarter Finals – Bo1

End time: Once two rounds of WB and LB have been played.


Day 2:

Start Time: 1pm / 13:00

Any remaining Day 1 games will need to be completed at this time, failure to do so will result in a forfeit for the non-active team.

WB Quarter Finals: Bo3

WB Semi-Finals & Final: Bo5

Remaining LB games: Bo3

Grand Final: Bo7 – 1 map advantage for WB Final winner


Semi-Final and Grand final playtimes will depend on bracket progress.


TDM Settings

Classic Ruleset

Teamsize 4

Timelimit: 20 minutes

No Fraglimit

Mercylimit 100

Sudden death overtime periods

Map Pool:

Dreadful Place, Grim Dungeons, Limbus, Purgatory, Ragnarok

Prizes: TBA



  • One timeout allowed per series per team. This excludes necessary timeouts for lag that is evident to both teams and spectators.
    Command for timeout:

  • All participants must record demos and must provide demos to any participant or tournament moderator that requests them.
    Use /cg_autoAction "3" or /record during tournament play. Easiest is to have
    seta cg_autoAction "3"
    seta cl_demoRecordMessage "1"
    in your autoexec.cfg to automatically record demos and display the filename in the heads-up display.
    A simple /bind x "record" can also be used as backup if the cg_autoAction failed to trigger.

  • Players may not begin their official match until a tournament official has been given the information of the server being used.

  • Servers will be provided by tournament moderators when needed. Choosing servers is to be organised by players in a timely manner. If players are not able to reach a decision on a server, a location will be forced by a tournament official.

  • Map picking will be done on a pick-pick basis, winner of coinflip picks first..


Tournament moderators:

  • Greth


Communication & Server Spawning:


Admins will be available on IRC (Channel and server TBA)  and Skype.


Servers can be created by the admins but will time-out after not being in use for 15 minutes. After that a new spawn must be made by an admin.

A live list of active servers will be maintained in the following google doc: