https://sangu.be/FallGuysTournament/
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1. General Information
1.1 Tournament Format
Game Mode: Solo Custom Lobby.
Format Structure: All players compete simultaneously in each scheduled show; every show is played to completion.
Lobby Access: The Admin posts the custom lobby code directly in the official tournament Discord channel. Lobby codes are strictly reserved for FoM attendees.
Leaderboard System: Continuous points-based ranking tracked across all scheduled shows. Standings are updated live on the tournament leaderboard page after each show.
1.2 Tournament Structure & Administration
Administration & Spectating: One Admin manages and moderates the tournament. The Admin does not actively compete, eliminating themselves immediately at the start of each show to spectate, record results, and monitor for rule infractions.
Registration: Players must submit their in-game Fall Guys name in the designated tournament Discord channel before the event begins to link it to their FoM account. Unregistered accounts cannot receive points.
Duration & Overtime: If time permits after the tenth show, the Admin may replay shows from the Advanced and Hardest tiers, or popular community picks. The Admin determines the official end time of the event.
1.3 Show Schedule & Player Limits
Shows progress sequentially from opening to hardest tiers. Any show where current player counts fall outside the built-in limits will be skipped in favor of the next eligible show:
| # | Show | Tier | Min Players | Max Players |
| 1 | Solos | Opening | 2 | 32 |
| 2 | Day at the Races Solo | Opening | 5 | 32 |
| 3 | Fan Favourites | Opening | 5 | 32 |
| 4 | Slime Survivors | Middle | 5 | 24 |
| 5 | Fall Ball Cup | Middle | 2 | 32 |
| 6 | Finals Marathon | Middle | 2 | 16 |
| 7 | Blast Ball Trials | Advanced | 5 | 30 |
| 8 | Roll Call | Advanced | 5 | 32 |
| 9 | X-Treme Solos | Hardest | 5 | 32 |
| 10 | Button Basher Royale | Hardest | 2 | 16 |
2. Rules and Regulations
2.1 Scoring System
Points are earned per round based on placement and qualification milestones:
| Achievement | Points Awarded |
| Finishing a round first | 3 Points |
| Qualifying for a show's final round | 1 Point |
| Winning the final round | 5 Points |
First-Place Scored Rounds: The 3-point bonus applies exclusively to rounds where players qualify sequentially with verifiable placements (e.g., Races, and hunt modes such as Airtime or Hoopsie Legends).
Non-Scored Qualifiers: Rounds where participants qualify simultaneously (e.g., Survival, Logic, Team games, and timer-based hunts like Tail Tag) award 0 placement points.
Finals Marathon: Consists solely of final rounds. Only the definitive final round awards points; preceding rounds award 0 points.
Cumulative Show Win: Reaching and winning a final round awards 6 total points (1 point for reaching the final + 5 points for winning).
Simultaneous Final Wins: If multiple players claim victory at the exact same moment (simultaneous crown grab or a "0 players remaining" outcome), the 5 win points are split equally and rounded down (e.g., 2 winners receive 2 points each; 3 winners receive 1 point each).
Overall Winner: The player with the highest accumulated score across all completed shows wins the tournament.
2.2 Tiebreaker Procedure
Sudden Death Show: If two or more players are tied for 1st place overall, they play one decisive tiebreaker show. The winner takes 1st place.
Lobby Fillers: If the required minimum player count for the tiebreaker show exceeds the number of tied contestants, the Admin or non-tied attendees will join to meet the lobby threshold and eliminate themselves immediately once the round starts.
3. Player Responsibilities & Conduct
Solo Competition: This is strictly an individual competition; every player competes entirely for themselves.
Teaming & Collusion: Any visible cooperation or teaming in solo modes is strictly prohibited. Violations will result in penalties at the Admin's discretion, including formal warnings, point deductions, or disqualification from upcoming shows.
Technical Integrity: Players are responsible for their own hardware, network connection, and having their game client updated to the latest live version.
4. Administration
Admin Decisions: In any scenario not explicitly outlined within this rulebook, the Admin holds full decision-making authority.
Disputes & Evidence: Players may present objective evidence if they believe an error occurred; however, all final rulings issued by the Admin are definitive and non-negotiable (no right of protest).
Saturday from 14:00 -19:00