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Best 2 teams of each poule will progress to the next round.
w: wars won | l: wars lost | d: draw wars | rw: rounds won | rl: rounds lost
Team A | Team B | Score | ||
---|---|---|---|---|
CROCS IN SPORT MODE | VS | QPWarriors | 0 - 2 | 02/09 12:00 |
CROCS IN SPORT MODE | VS | Protect The President | 1 - 2 | 02/09 14:00 |
QPWarriors | VS | Protect The President | 2 - 0 | 02/09 16:00 |
Standings | W | D | L | RW | RL |
---|---|---|---|---|---|
1. QPWarriors | 2 | 0 | 0 | 4 | 0 |
2. Protect The President | 1 | 0 | 1 | 2 | 3 |
3. CROCS IN SPORT MODE | 0 | 0 | 2 | 1 | 4 |
Team A | Team B | Score | ||
---|---|---|---|---|
Bouletjjj With a Twist | VS | BASTARDS.AF9K | 1 - 0 | 02/09 12:00 |
Crocs In Grell Mode | VS | iNTERMiXED | 1 - 0 | 02/09 12:00 |
BASTARDS.AF9K | VS | iNTERMiXED | 0 - 1 | 02/09 14:00 |
Bouletjjj With a Twist | VS | Crocs In Grell Mode | 0 - 1 | 02/09 14:00 |
Bouletjjj With a Twist | VS | iNTERMiXED | 0 - 1 | 02/09 16:00 |
BASTARDS.AF9K | VS | Crocs In Grell Mode | 0 - 1 | 02/09 16:00 |
Standings | W | D | L | RW | RL |
---|---|---|---|---|---|
1. Crocs In Grell Mode | 3 | 0 | 0 | 3 | 0 |
2. iNTERMiXED | 2 | 0 | 1 | 2 | 1 |
3. Bouletjjj With a Twist | 1 | 0 | 2 | 1 | 2 |
4. BASTARDS.AF9K | 0 | 0 | 3 | 0 | 3 |
Team A | Team B | Score | Server | ||
---|---|---|---|---|---|
Crocs In Grell Mode | VS | iNTERMiXED | 0 - 1 | - | |
QPWarriors | VS | Protect The President | 1 - 0 | - | |
iNTERMiXED | VS | Protect The President | 0 - 1 | - | |
iNTERMiXED | VS | Crocs In Grell Mode | 2 - 0 | - | |
QPWarriors | VS | Protect The President | 3 - 0 | - | |
Protect The President | VS | Crocs In Grell Mode | 2 - 0 | - | |
QPWarriors | VS | iNTERMiXED | 2 - 0 | - |
Rulebook Overwatch 2 Compo
See → http://www.fom.be/contents/view/general-competition-rules
Games will be played on the official European server.
Every player needs to have an active Overwatch 2 license in good standing on their BattleNet account.
All teams must list the BattleTag of at least the Team Captain in the team’s ‘notes’ field. Preferably all players’ BattleTags are listed here in case of an AFK of the Team Captain.
Only players registered to a team can play for this team.
Players are not allowed to register for multiple teams.
A team consist of a maximum of 5 players. Teams are allowed to play matches with less than 5 players, but in that case the opponent team is allowed to play as 5.
The Team Captain is responsible for his team and all players in his team. Communication between teams and Admins will go through them. In case of a conflict, both Team Captains will report to the Admin at the Compo Desk.
Teams are responsible for their own technical issues (hardware/internet). Matches will not be rescheduled because of technical issues and matches will be played nevertheless. If the maximum pause time is exceeded, the game goes on, even if the issue is not solved yet.
All games (except for the finals) will be played as a Best Of Three.
Group phase: Groups of maximum 4 teams will be made. The top 2 will advance to the bracket phase. In case of a tie in the group standings, we will look at individual map scores. If it still is a tie, a BO3 will be played between the tied teams.
Bracket phase: Single Elimination BO3 with seeding based on the group results. Finals will be played as BO5.
All games should be played with the “Competitive” pre-set selected. All maps except for the map to be played should be set to “off”. All heroes communicated to be banned (if any) should also be set to “off”. The lobby should be set to “Invite Only.” Kill-cams should be set to “off”. Hero limit should be set to “Limit 2 per role
The current Overwatch League (OWL) map pool will be used. You can use this online draft tool to draft (or do it in any other way if both teams agree):
https://www.mapban.gg/en/ban/ow2/owl
Both teams must be available behind their computers in full at the designated times of their matches. A 15 minute grace period applies.
The Team Captain of both teams add each other on Battle.net to create a lobby. Each Team Captain then invites their team into the match.
The highest seeded team chooses whether they want to start the banning phase or pick the first side of the first map.
The map pick veto starts. Maps will be banned one by one from the normal map pool (alternating between the teams) until the necessary number of maps remain.
The match starts when both Team Captains signify that their team is ready.
No unapproved programs may be running during any matches. Acceptable programs may be determined by an admin, but generally include: music, hardware monitoring, antivirus.
Players may not communicate with anyone during their games besides their team, opponents and admins.
Pauses for issues not related to either connection or hardware issues are not allowed. Pausing the game without a valid reason will result in a warning.
Each team can pause for a maximum of 10 minutes during the entire match (over all maps). However, pauses are only allowed in order to resolve technical issues.
In the case that a player disconnects, the team is allowed to continue to play the match at a disadvantage. A rehost of the game will only take place if the disconnect takes place in the first minute of the game.
Players are allowed to chat in a tournament game. They’ll have to do this in a proper way and do it with good sportsmanship. Inappropriate chatter will result in a warning.
Observers are allowed only if both teams agree. Exceptions to this rule are, admins and people that are given permission by an admin (e.g. shoutcasters or streamer).
The next map has to be played as soon as possible. Small restroom breaks are allowed as long as they don’t exceed 5 minutes.
The loser of the previous map chooses the starting side on the next map.
In case of a tie on a single map, the decider map has to be played. This is a Control Point map in a BO3 format. The winner of this decider map wins the previously tied map.
Both Team Captains fill in the match score on the website.
Both teams need to be able to show evidence of the result of the match, either in the form of a screenshot or a recording. This evidence must be kept until the end of the tournament. Not being able to provide this to an admin’s request will result in a warning.
In case of a conflict the admin is notified by the team captain, within 5 minutes after the end of the last map played.
During a conflict both team captains report to the compo desk. Only the team captains and admins will resolve the issue.
When a decision has been made and accepted by both captains and admins, this decision is final and the case is closed.
When a compromise cannot be met, the head admin will take a final decision. This decision is final and the case is closed.
The admins can make decision outside of these rules when necessary.
In case of extreme violations of the rules, teams can and will be disqualified from the tournament.
Any form of cheating will not be tolerated. If an admin determines a player is cheating their entire team will be immediately disqualified and removed from the tournament and this player may be restricted from participating in future events.
Looking at your opponent's monitor is also considered cheating.
Collusion and match fixing: teams are not allowed to intentionally alter the results of any match. If an admin determines matches were fixed, the offending team(s) will be immediately disqualified and removed from the tournament and may be restricted from participating in future events. Players must compete to the best of their abilities at all times (fair play!).
When a team has received 2 warnings they will be disqualified from the tournament.
Name: Jelco Adamczyk
Nickname: Duval
BattleTag: Duval#2744
E-mail: duval@fom.be
12:00 – 14:00 : Match 1
14:00 – 15:00 : Match 2
15:00 – 16:30 : Match 3
16:30 – 17:30 : Match 4
17:30 – 18:30 : Match 5
18:30 – 20:00 : Match 6
20:00 – 22:00: Round of 4
22:00 – 00:00: Finals